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Post by Caspoi Thu Oct 27, 2016 7:13 am

I agree with Mthis, one may broaden the forum somewhat but one should probably still keep a clear theme in it,

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Post by Joe Joerson Thu Oct 27, 2016 12:12 pm

Okay, first thanks for the feedback and let me make sure I understand correctly.

So you both would be alright if the forum broadened but would not like for it to lose focus or for the forum to impair personal focus on a roleplay. Is this correct? Clarifications?

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Post by Caspoi Thu Oct 27, 2016 12:23 pm

That is correct. To be more precise I am not necessarily against someone writing with a focus on the characters but this should still mainly be a civilization kind of roleplay and people should have designed some kind of realm when they participate in it.

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Post by Joe Joerson Thu Oct 27, 2016 12:43 pm

Caspoi wrote:That is correct. To be more precise I am not necessarily against someone writing with a focus on the characters but this should still mainly be a civilization kind of roleplay and people should have designed some kind of realm when they participate in it.

Alright that is what I meant originally. Hmm one moment I think I can change things to be more exact in titling.

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Post by Joe Joerson Wed Nov 16, 2016 8:49 am

In any case I haven't been watching all the happenings of the forum that you others have been participating in. How is that going?

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Post by Mthis Wed Nov 16, 2016 12:07 pm

Only been doing my Role Play really with Casp and Ele when he is on, and i always have it open in a tab when i am online so i get live updates on anything, should anything happen.
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Post by Joe Joerson Fri Nov 18, 2016 8:14 am

Mthis wrote:Only been doing my Role Play really with Casp and Ele when he is on, and i always have it open in a tab when i am online so i get live updates on anything, should anything happen.

Alright not exactly what I meant. Very Happy All is good though.
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Post by Joe Joerson Sun Nov 20, 2016 6:35 pm

Well I have posted up something some of you might enjoy.

And how is everyone doing?

(Yes I will always ask that question.)
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Post by Caspoi Sun Nov 27, 2016 10:24 pm

Wait, when did you change the name? Also does this mean a renewed effort to make people join our forum?

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Post by Joe Joerson Sun Nov 27, 2016 10:44 pm

Caspoi wrote:Wait, when did you change the name? Also does this mean a renewed effort to make people join our forum?

Name Changed...

...about a week ago I think.

As to getting people to join the forum I would love for it to happen but I am personally too tired of failing to give it much thought. I contacted that Zhon Daeli guy on paradox forums after I saw that his Roleplay go up. And then that died and he didn't get back to me.

I got contacted by guy on Paradox forums asking about it but he never joined.

I'm thinking about contacting people on that new Paradox forums rp, Precursors or something? Mthis was doing that and a few left over from the Rp before stellaris released were there too but I'm not sure if they'd be interested or not.

EDIT: Don't get me wrong I would love to add people I just don't think people are willing to join for whatever reason. They come, they check everything out, occasionally ask questions then stop talking to me so... ...Yeah
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Post by Mthis Mon Nov 28, 2016 1:32 am

That is a shame D:
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Post by Joe Joerson Mon Nov 28, 2016 11:59 am

I mean if know anybody who would be interested please invite them.

I think I might invite the people on the Paradox forums rps if I can.
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Post by Mthis Mon Nov 28, 2016 12:55 pm

Your free to do so, it would be nice if it could work and we get more here.
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Post by Joe Joerson Mon Nov 28, 2016 4:29 pm

I'll see what I can do.
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Post by Caspoi Thu Dec 08, 2016 12:16 pm

Should we adapt to the new Stellaris mechanics?

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Post by Joe Joerson Thu Dec 08, 2016 12:23 pm

Caspoi wrote:Should we adapt to the new Stellaris mechanics?

Which ones? I doubt you mean map brightness. Razz
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Post by Caspoi Thu Dec 08, 2016 12:30 pm

Of course not, I meant the new ship counters. Seriously though what I was thinking about was replacing the collectivist-individualist axis with the new authoritarian-egalitarian one.

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Post by Joe Joerson Thu Dec 08, 2016 12:41 pm

I'd say that we she just add authoritarian-egalitarian if anything. They are two different scales, and I think at this time if anyone feels a pressing need to change their ethics to match what they wanted, I don't think anyone will stop them. (Considering I won't and all the people I gave that kind of power to have left the forum...)
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Post by Caspoi Thu Dec 08, 2016 12:46 pm

One as an economic model and the other as a societial one? I am not really that keen on changing it myself considering this new one seems to have put socialism on the wrong side on the spectrum from the perspective of the Khendros.

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Post by Joe Joerson Thu Dec 08, 2016 12:53 pm

Alright.

Also the comment about the scale and socialism, is that the new Stellaris system or...?
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Post by Caspoi Thu Dec 08, 2016 12:58 pm

No, it just that previously it was the collectivist ethos that had socialist undertones while now it is the egalitarian. Paradox seems to want to remove those undertones entirely but I am not convinced that they have succeeded fully (I will have to wait until I can play the patch I suppose).

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Post by Joe Joerson Thu Dec 08, 2016 2:26 pm

Caspoi wrote:No, it just that previously it was the collectivist ethos that had socialist undertones while now it is the egalitarian. Paradox seems to want to remove those undertones entirely but I am not convinced that they have succeeded fully (I will have to wait until I can play the patch I suppose).

I mean I suppose the ideas of a truly socialist society are more focused on egalitarianism so that makes more sense, admittedly a collectivist egalitarian but still.
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Post by Joe Joerson Sun Dec 18, 2016 4:21 pm

So I want your guys' input on ships in the roleplay. There are the standard Stellaris like classes that we use and some others that are created (and probably should be compared to the stellaris ships for scale at the minimum) but what is everyone's personal head canon as referring to the crew o each class? I mean of course the differing things like size and how extensive the use of smart electronics would affect things but using humans as a baseline what does everyone think?
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Post by Caspoi Sun Dec 18, 2016 9:49 pm

I am not sure what it is you are asking for but if we use the Khendros as an example their battleships (which are essentially a mix between corvettes and science ships) usually have about twenty Axtromd crewmembers. This is however a really small amount compared to the ship's size that is only done because of the extensive use of artificial intelligences for many of the tasks.

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Post by Joe Joerson Sun Dec 18, 2016 10:14 pm

Caspoi wrote:I am not sure what it is you are asking for but if we use the Khendros as an example their battleships (which are essentially a mix between corvettes and science ships) usually have about twenty Axtromd crewmembers. This is however a really small amount compared to the ship's size that is only done because of the extensive use of artificial intelligences for many of the tasks.

Okay let me try to explain more. (Very polite way of saying that I am completely rambling and it is nearly impossible to follow. Razz ) Essentially what I mean is if we were speaking about humans and the general assumptions for a "normal" race, how many crew members should be on each class of ship do you think?

So should corvettes "normally" have 50-100 crew or should we be talking about hundreds. What is your personal view on the matter?
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Post by Caspoi Mon Dec 19, 2016 4:06 am

I would say about a hundred seeing as any more would imply a larger ship than what is fitting for the smallest ship class. If we are to compare it to other sci-fi universes (namely Star Wars) it would be larger than a ship like the Millenium Falcon and more in the style of Tantive IV (the first ever seen ship in the movies that is conveniently also classed a corvette) or perhaps slightly smaller (it should really vary from species to species). The smaller ones could probably be crewed by around forty to fifty without any real problems while the largest ones to still qualify as corvettes could have around a hundred and fifty crewmembers.

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Post by Joe Joerson Mon Dec 19, 2016 12:06 pm

Caspoi wrote:I would say about a hundred seeing as any more would imply a larger ship than what is fitting for the smallest ship class. If we are to compare it to other sci-fi universes (namely Star Wars) it would be larger than a ship like the Millenium Falcon and more in the style of Tantive IV (the first ever seen ship in the movies that is conveniently also classed a corvette) or perhaps slightly smaller (it should really vary from species to species). The smaller ones could probably be crewed by around forty to fifty without any real problems while the largest ones to still qualify as corvettes could have around a hundred and fifty crewmembers.

Alright now would you have any strong feelings about the other ship classes and crew size?
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Post by Caspoi Tue Dec 20, 2016 6:42 am

Not really, although they should increase exponentially to the point that battleships have massive crews that dwarf any other.

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Post by Joe Joerson Tue Dec 20, 2016 11:24 am

Caspoi wrote:Not really, although they should increase exponentially to the point that battleships have massive crews that dwarf any other.

Alright then. Very Happy
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Post by Caspoi Thu Jan 12, 2017 1:50 pm

Not that it is likely to matter much but if your species was given a choice between one of the different ascension paths which would they choose.

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