The Crucible of Freemen
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The Crucible of Freemen
Species Name: Humanity
Species Adjective: Human
Empire Name: Crucible of Freemen
Empire Adjective: Freeman
Phenotype: Mammalian
Traits: Natural Engineers; Quick Learners; Resilient; Slow Breeders
Ethos: Fanatic Individualist
Government: Indirect Democracy
Homeworld: Earth
Capital World: Haven
Planet Type: Continental
Civilization Type: Fledgling Empire
Short Description of Empire and History: A human colony collapsed and went primitive, then had to restart development from tribes all the way to around the mid-20th century. An authoritarian empire conquered the world recently, then a freedom revolution knocked it down, publicly executed the leadership, and built a democracy. Now the humans have found a relic of the past and have rediscovered FTL communication and travel.
Long Description of Empire:
Long History:
Species Description:
Military: 3
Naval: 1
Ground: 5
An almost eternal amount of war has left a rich history of tactics and strategy to draw from, but the novelty of space travel and the fresh fleet mean that there isn't much experience or naval power to use in the void. There's also all the leftover military equipment and industry from a few world wars in a row as well, but that's planetbound warfare.
Economy: 4
Industry: 2
Tertiary Goods: 4
A booming capitalist economy with industry across the globe? Nice. However, the low level of tech means there are no robotic factories or other more standard manufacturing procedures that other civilizations may have, so the economy isn't as powerful as it otherwise would be.
Technology: 1
Researched: 5
Scavenged: 1
They've built up 99.9% of their present technology on their own, but much of their space tech is from a reverse-engineered ship. The rest of their technology is roughly equivalent to mid-20th century Earth.
Diplomacy: 3
Understanding: 5
Espionage: 1
They're a fresh empire who aren't even sure if there are alien species yet, let alone the customs and weaknesses of those species. Humans will be incapable of even attempting to get spies for a long time, and their democratic nature and current state of peace leaves them without the excuse to say "just trust us, it was the right decision" if KGB and CIA style shenanigans are uncovered and made public. There is little that is both necessary and practical that cannot be achieved without infiltration, such as negotiation, warfare, and psychological operations.
Culture: 5
Internal Stability: 2
Marketability: 4
There are many different and clashing cultures on Haven who were all conquered by the Endless Empire, but there are experienced equivalents of Hollywood on Haven with a thriving entertainment industry from the liberated artists.
Quirk: 「Cold War Blues」: Humans are adept with grabbing a situation and finding an opportunity. Millennia of warfare and trade have taught them the value of adaptation. More specifically, I am talking about reverse-engineering. Human nations are capable of breaking down objects, dissecting their operation, and reapplying it. "I don't know why the hell this device works, but I know how to stamp metal in the same shapes and hook car batteries to it. Hm, this could be useful for cooking. I'll make a patent on a new type of oven and gun!"
Species Adjective: Human
Empire Name: Crucible of Freemen
Empire Adjective: Freeman
Phenotype: Mammalian
Traits: Natural Engineers; Quick Learners; Resilient; Slow Breeders
Ethos: Fanatic Individualist
Government: Indirect Democracy
Homeworld: Earth
Capital World: Haven
Planet Type: Continental
Civilization Type: Fledgling Empire
Short Description of Empire and History: A human colony collapsed and went primitive, then had to restart development from tribes all the way to around the mid-20th century. An authoritarian empire conquered the world recently, then a freedom revolution knocked it down, publicly executed the leadership, and built a democracy. Now the humans have found a relic of the past and have rediscovered FTL communication and travel.
Long Description of Empire:
- Spoiler:
- The Crucible of Freeman is an indirect democracy that focuses on supporting freedom, which includes having a capitalist economy. The official leader is the Model Citizen, equivalent to a president, and is popularly elected via instant-runoff voting.
The upper house of the bicameral legislature is elected via party-list proportional representation, while the lower house is elected via single-member voting districts with instant-runoff elections.
The Revolutionary Committee is a small group consisting of the original founders of the government serving the purpose of guiding their thought-child. The Revolutionary Committee can veto laws by unanimous vote and act in emergencies, but is mostly inactive at the moment due to the current lack of any pressing situations or foreign nations. The Revolutionary Committee originally consisted of all the top figures of the revolution, but due to abandonments and deaths, the small group has been whittled down to only three members: The Executive, the Herald, and the Knight. The titles of the members hold no merit and are merely for show; they are selected by themselves and are approved by the other members. All members of the Revolutionary Committee are equal to one another (unless they are incapable of participating such as due to leaving the Committee or holding high office). Technically new members may join the Revolutionary Committee if approved by unanimous vote of the incumbent members, but no one has ever achieved such a feat, especially due to the Herald's zealous condemnation of the idea of birthright and hereditary offices.
Long History:
- Spoiler:
- Unbeknownst to the inhabitants, they are not native to their Haven. Millennia ago, humans lived on a planet known as Earth. The people of Earth established a colony on the world of Haven. The colony's location was likely picked for mining purposes, as there is a relatively abundant supply of uranium on the planet. For reasons only known to lost artifacts hidden deep in the underworld and heavens of Haven and Earth, the colony collapsed.
In the post-apocalypse, people resorted to becoming bands of scavengers, raiders, and hoarders. Over time, all technology was lost and forgotten by the humans of Haven. The collapse of infrastructure meant no power for computers and machines, no computers and machines meant no access to data or manufacturing, no access to data or manufacturing left them with empty guns and pointy sticks. In short, the final situation left humanity at their first situation: tribes.
Eventually, they worked their way up to civilizations and gradually figured out science and technology once more. They've finally reached a rough equivalent to mid-20th century Earth.
However, more recent history is not much more peaceful than the beginning of Haven. During a massive series of wars called by many names, the Endless Empire annexed many smaller nations and eventually conquered even its rival superpowers. The world was united under a single banner, with controversial appeal. It provided free healthcare, welfare, work benefits, and many other beloved things to most people, but covertly spiked the drinking water of ethnic groups that were too dark, light, or otherwise declared less than ideal with spermicidal compounds and other sterilizing agents. They also vigorously pursued moral cleanliness and social authoritarianism, hammering propaganda into children at a young age and silencing anyone spreading "bad morals" or anything else not toeing the line.
Despite the benefits of the global regime, a global resistance movement was started by a disgruntled director who was banned from making his unsuccessful experimental films that exalted individualism. It took almost ten years, but eventually the guerilla operations of the revolution managed to collapse the government, publicly execute the royalty, and establish a new republic founded upon individualism. Specifically, it was one day less than ten years after the global unification that the government was replaced, as an intentional act of spite towards the Endless Empire by making the "endless" empire last less than a single decade.
The new government was initially shaky as it was the first democratic government to rule the world, but the first Model Citizen was stubborn enough to keep everything together long enough to stabilize. The current Model Citizen has not done much of note and has been letting the legislature do most of the governance.
Humanity has recently discovered an ancient object in orbit, presumably a ship or space station, that contained advanced technology and information from before the collapse. It has not been as useful as would be expected due to several factors, including the lack of advanced materials to replicate the devices, the majority of provinces banning the "alien" recordings, and simply the age of the ship. However, there have been some success at primitively reverse-engineering the FTL communications and FTL drive, even if scientists don't understand the physics principles behind quantum entanglement and spatial distortion yet. There also have been translations and remakes of the media on the ship, cashing in on the goldmine of previously untold stories.
Humanity once again stares at the inky void and throws out its arms, welcoming the adventures of the void with nervous anticipation. The Crucible of Freemen has a basic space station and is preparing to unveil the "first" spaceships to explore the stars.
Species Description:
- Spoiler:
- Humans are bipedal mammalians who are mostly hairless and have various oddities, but do have prominent hair on their scalp and have various minor patches of hair for heat retention or nonverbal communication assistance. They have various eye colorations for light levels and have unusually prominent sclerae that assist with body language. They have red iron-based blood which shows through their skin in some ethnicities, resulting in various red hues to the skin in some ethnicities and only yellow hues being visible in others, but the skin color generally does not have a very high saturation value. What little hair humans do have comes in hues of yellow and red, and varying levels of saturation and brightness. The hair color varies much more wildly than the skin color, and is generally a more noticeable color as well such as a shiny black or flaming orange compared to the beiges, browns, and off-white skin colors. During old age, humans tend to lose connective tissue, resulting in skin sagging and wrinkling. They also lose hair pigmentation or even the hair itself, resulting in grey-white hair and even further balding.
They are also particularly endurant for a mammalian of their size, as they evolved as pursuit predators. They can cover almost absurd amounts of ground compared to other animals, which they evolved to literally out-jog animals to their overexerted deaths without a fight. Another similarity to "movie slashers" is that they can withstand wounds that would be certainly fatal for other animals and keep on functioning, and ludicrously so while particularly determined or intoxicated. Speaking of intoxication, it's even an almost universal custom in humans cultures to deliberately ingest poisons for recreational purposes. There even used to be a hypothesis on old Earth that human civilizations first formed so that they could grow enough crops to ferment into poisons for this recreational usage, as hunting and agriculture were capable of sustaining individual families' need for food without the grand schemes of civilization.
A difference between the humans of Haven and their Earth counterparts, however, is their stature. Due to some sort of genetic technology in the ancient past, all males and all females of Haven (outside of deformities and childhood malnutrition, of course) have the same proportions and body type, with males being 1.80m (5'11") tall and females being 1.75m (5'9") tall. This is results in mass production of goods becoming much easier, including the knight-style plate armor that is vital to the modern military of Haven.
Military: 3
Naval: 1
Ground: 5
An almost eternal amount of war has left a rich history of tactics and strategy to draw from, but the novelty of space travel and the fresh fleet mean that there isn't much experience or naval power to use in the void. There's also all the leftover military equipment and industry from a few world wars in a row as well, but that's planetbound warfare.
Economy: 4
Industry: 2
Tertiary Goods: 4
A booming capitalist economy with industry across the globe? Nice. However, the low level of tech means there are no robotic factories or other more standard manufacturing procedures that other civilizations may have, so the economy isn't as powerful as it otherwise would be.
Technology: 1
Researched: 5
Scavenged: 1
They've built up 99.9% of their present technology on their own, but much of their space tech is from a reverse-engineered ship. The rest of their technology is roughly equivalent to mid-20th century Earth.
Diplomacy: 3
Understanding: 5
Espionage: 1
They're a fresh empire who aren't even sure if there are alien species yet, let alone the customs and weaknesses of those species. Humans will be incapable of even attempting to get spies for a long time, and their democratic nature and current state of peace leaves them without the excuse to say "just trust us, it was the right decision" if KGB and CIA style shenanigans are uncovered and made public. There is little that is both necessary and practical that cannot be achieved without infiltration, such as negotiation, warfare, and psychological operations.
Culture: 5
Internal Stability: 2
Marketability: 4
There are many different and clashing cultures on Haven who were all conquered by the Endless Empire, but there are experienced equivalents of Hollywood on Haven with a thriving entertainment industry from the liberated artists.
Quirk: 「Cold War Blues」: Humans are adept with grabbing a situation and finding an opportunity. Millennia of warfare and trade have taught them the value of adaptation. More specifically, I am talking about reverse-engineering. Human nations are capable of breaking down objects, dissecting their operation, and reapplying it. "I don't know why the hell this device works, but I know how to stamp metal in the same shapes and hook car batteries to it. Hm, this could be useful for cooking. I'll make a patent on a new type of oven and gun!"
Last edited by Offizier Necro on Mon Jul 04, 2016 3:36 pm; edited 4 times in total (Reason for editing : Added the civilization type.)
Offizier Necro- Hyper Member
- Posts : 124
Join date : 2016-06-06
Age : 27
Location : Haven
Re: The Crucible of Freemen
It would seem that your civilization is a crucible in more than just name, a democracy forged from the fires of war. Take care to nurture this flame, lest it die out in the coldness of the void.
Vagrant Hero- Member Maximus
- Posts : 256
Join date : 2016-04-28
Age : 26
Location : Carrak, Carraxian Home System
Re: The Crucible of Freemen
Yup yup. The name is literally "the forge of the unenslaved", so the name was somewhat deliberate in its meaning. There wasn't any other global nation on Haven other than the Endless Empire that got overthrown, so naming the new nation after any old one would result in problems, while "the United Nations of Haven" or something similar would encourage national identities and eventual separatism.Vagrant Hero wrote:It would seem that your civilization is a crucible in more than just name, a democracy forged from the fires of war. Take care to nurture this flame, lest it die out in the coldness of the void.
Offizier Necro- Hyper Member
- Posts : 124
Join date : 2016-06-06
Age : 27
Location : Haven
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» Crucible of Freemen
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» Informal Contact Between the Crucible and the Colonial Corps
» Formal Contact Between the Crucible and the Colonial Corps
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